In Layers of Fear, the player controls a psychologically disturbed painter trying to complete his masterpiece, as he navigates through a Victorian mansion. The gameplay, presented in first person perspective.
Let me just get this off my back. This game is not for everyone. There isn’t a real antagonist and you can’t die. Also it’s not an action game. You have no weapons at all. The only actions the player can use are walking and zooming. To progress, the player must investigate frightening events and solve cryptic puzzles. Each time a loop is successfully completed, changes appear in the corridor. It reminds me a lot of the Silent Hills P.T. demo that was released in 2014.
This is a scary game and it loves messing with your mind. It’s a crazy nightmare with dolls, ghosts, and disappearing doors. Literally every step you take the game gets crazier and scarier. The puzzles for the most part aren’t that challenging. Layers of Fear is an easy game. If you’re looking for Myst meets Silent Hill, this game is not it.
Running on the Unity engine, graphically Layers of Fear looks okay. Nothing ground breaking. It looks good when using the lighting and shadows to give that very atmospheric feel. Once in a while you see some glitches with the graphics. Nothing major but it is noticeable.
The developers look like they want to make a game that was purely psychological and that they succeeded.
2.5 out of 4 Hats
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